Grow with AI / participants

What we did, and what comes next

FASTER / EASIER(the same old thing, in less time)
MORE, BETTER, BEYOND(something that was out of your reach)

The whole year works on the right-hand one.

The whole year is here: the Units we already did, today’s and the ones to come. Flip a card to see what it is about.

Today · Unit 03Is this cheating?
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The year, from here to June

Each dot is a Unit, and each stretch, a phase. Tap a dot to open that Unit, or the phase name to see its cards.

  1. Foundations
    1. 00
    2. 01
    3. 02
    4. 03
    5. 04
    6. 04b
  2. Voices
    1. 05
    2. 06
    3. 07
    4. 08
    5. 09
    6. 10
    7. 11

    Heading for November

  3. Playable
    1. 12
    2. 13
    3. 14
    4. 15
    5. 16
    6. 17
    7. 18
    8. 19

    Heading for February

  4. Tool
    1. 20
    2. 21
    3. 22
    4. 23
    5. 24
    6. 25
    7. 26
    8. 27

    Heading for April

  5. Showcase
    1. 28
    2. 29
    3. 30
    4. 31
    5. 32

    Heading for June

  6. Closing
    1. 33

The four stops of the year

  1. November A piece with your voices Those thirty seconds become a full piece, with the participants’ own voices.
  2. February Something you can play Anyone who wants to has something playable, with rules the team wrote itself.
  3. April A tool someone uses You build a tool that solves a real problem at school: not an exercise, something someone uses.
  4. June Showing it outside What you made is shown to people from outside the classroom.
Every Unit, in three beats
and again: the second attempt Anticipate Act Reflect
  1. AnticipateYou write the prompt by hand, and what you think will come out, before touching a device.
  2. ActThe prompt runs on the Learning Facilitator’s account and device, projected for the classroom, and the piece comes out.
  3. ReflectIt is checked against the Unit’s criteria: did what you anticipated come out? Did the prompt get better, or the question?

The three phases align with the Anticipation–Action–Reflection cycle proposed by the OECD, which the OECD itself presents as a general orientation, not a proven method.

The Units, one a week

One card per session, grouped by phase. The stamp says whether we already did it, whether it is today or whether it is coming.

Phase I · Foundations

Units 00–04b
  1. done

    Unit 00 · week 1

    What you already do with AI, and what you don't yet

    the two-column board

    Unit 00, on one card

    The first session: a conversation, no script. What bothers you about AI? What do you use it for today? Your answers fill one column; the other stays empty, and it can be filled by making something that didn't exist or by learning more and better.

    Capability:Creating new value

  2. done

    Unit 01 · week 2

    What didn't exist last month

    Unit 01, on one card

    Today you propose three possible projects for the year: things you want to exist, that come from your own life and not from what we showed you. You look at them with criteria, get questions, and take them home. The choice comes in Unit 02.

    Capability:Creating new value

  3. done

    Unit 02 · week 3

    What someone at home wants to exist

    the project card

    Unit 02, on one card

    You bring your three possible projects and what someone at home said. Today you choose one, alone or in a group. Then the perturbations make it harder, and more yours.

    Capability:Creating new value

  4. today

    Unit 03 · week 4

    Is this cheating?

    podcast

    Unit 03, on one card

    When is using AI cheating? You sort made-up cases, write your rule, defend it in a 60-second podcast script and decide what would be cheating inside your project.

    Capability:Reconciling tensions and dilemmas

  5. coming up

    Unit 04 · week 5

    The rules of this room

    the agreement + the list of details

    Unit 04, on one card

    The group writes and signs its own rules for using AI. And your project decides what its first version will be, the November one, with a list of details only you know, and what it will be built with.

    Capability:Taking responsibility

  6. coming up

    Unit 04b · week 6

    AI on your own computer

    the “My computer and my model” sheet

    Unit 04b, on one card

    Some AI runs inside a computer, with no internet and no account. You read what your computer can do, choose a model with four criteria, test it against another with the same request and decide, with reasons.

    Capability:Taking responsibility

Phase II · Voices

Units 05–11 · heading for November
  1. coming up

    Unit 05 · week 6

    You write the lyrics

    song (or your project's words)

    Unit 05, on one card

    Your project gets its own words: you write them by hand and the machine only adds what you don't know how to do. The same words, in two forms.

    Capability:Creating new value

  2. coming up

    Unit 06 · week 7

    The seasons test

    infographic

    Unit 06, on one card

    You ask the machine about your project's place, topic or people, without giving it anything. You hunt down what it made up, fix it in an infographic, and the fix goes into your project.

    Capability:Reconciling tensions and dilemmas

  3. coming up

    Unit 07 · week 8

    Our voice, not a voice

    podcast / voice track

    Unit 07, on one card

    Your project gets a voice: yours, or your team's. You record, listen, change one thing and record again. No machine in the recording.

    Capability:Creating new value

  4. coming up

    Unit 08 · week 9

    The family code word

    design (card for home)

    Unit 08, on one card

    A voice can be imitated. You learn why it fools people, design a card to suggest at home a way to check an urgent call, and write your project's voice rule.

    Capability:Taking responsibility

  5. coming up

    Unit 09 · week 10

    The question AI can't close (1)

    short podcast

    Unit 09, on one card

    You look for a question about your project that the machine can't close. You interview it, note why it falls short, answer it yourself, and your answer goes into your project.

    Capability:Reconciling tensions and dilemmas

  6. coming up

    Unit 10 · week 11

    The edit

    your project's first version

    Unit 10, on one card

    Everything together: your words, your voice, what you corrected from the machine and whatever your project needs. You put together its first version and learn the hardest craft: deciding what stays.

    Capability:Creating new value

  7. coming up

    Unit 11 · week 12

    Thirty seconds that grew

    the first version + the September sentence

    Unit 11, on one card

    You read, in thirty seconds, the sentence your project was born from, and right after you show its first version. The one that changed most gets the vote, the group reviews its rules and you look toward February.

    Capability:Creating new value

Phase III · Playable

Units 12–19 · heading for February
  1. coming up

    Unit 12 · week 13

    Person or character?

    infographic (the character's rules)

    Unit 12, on one card

    Before your project has a character or a voice that talks to the people using it, you take apart how some apps try to keep you talking to them. And you write rules so yours won't.

    Capability:Reconciling tensions and dilemmas · Taking responsibility

  2. coming up

    Unit 13 · week 14

    Paper first

    Video game or other playable piece (on paper: the rules)

    Unit 13, on one card

    You write three rules —or three steps— so someone else can try your project without asking you anything. All on paper, and someone from another table tries it.

    Capability:Creating new value

  3. coming up

    Unit 14 · week 15

    From rule to prototype

    Video game or project prototype

    Unit 14, on one card

    Your project's rules become an instruction for the tool that fits it. Then you check, rule by rule, whether what came out respects what you wrote.

    Capability:Creating new value

  4. coming up

    Unit 15 · week 16

    The rule nobody expected

    Video game or prototype (version 2)

    Unit 15, on one card

    Someone from another table tries your project and you see where it gets stuck. You change your rules for a reason. And halfway through, something changes.

    Capability:Creating new value

  5. coming up

    Unit 16 · week 17

    Characters that belong to no one else

    Illustrated story or project image

    Unit 16, on one card

    You give your project characters or an image that belong to no one else, and you write where inspiration ends and taking what isn't yours begins.

    Capability:Reconciling tensions and dilemmas

  6. coming up

    Unit 17 · week 18

    INT 2 · Playable, version one

    Project version one: video game, story, demo or sound piece

    Unit 17, on one card

    You try projects from other tables, they try yours, all with the same criteria. Then you decide which version of your project reaches February.

    Capability:Creating new value

  7. coming up

    Unit 18 · week 19

    The question AI can't close (2)

    Short podcast or infographic

    Unit 18, on one card

    You ask the machine a question about your project that only your team can answer. And you document why its answer falls short.

    Capability:Reconciling tensions and dilemmas

  8. coming up

    Unit 19 · week 20

    Something playable, with our rules

    Playable version of the project: video game, interactive story, demo or sound piece

    Unit 19, on one card

    You finish the version of your project someone else can try, play or hear, give it one page of rules and its credits, and present it to the other group.

    Capability:Creating new value

Phase IV · Tool

Units 20–27 · heading for April
  1. coming up

    Unit 20 · week 21

    Is it still true?

    Debate script (no generated piece)

    Unit 20, on one card

    A 2019 statement says what AI can't do. You put it to the test with what you did in your project, without screens and with your card as evidence.

    Capability:Reconciling tensions and dilemmas

  2. coming up

    Unit 21 · week 22

    Someone else's problem

    Problem card

    Unit 21, on one card

    You talk with someone at school who could use your project, listen to what really happens to them and write it in their words, not yours. No screens.

    Capability:Taking responsibility

  3. coming up

    Unit 22 · week 23

    The footprint of a question

    Infographic

    Unit 22, on one card

    You add up the generations your project has used since you chose it and weigh them against what it solves, with figures that have a source.

    Capability:Reconciling tensions and dilemmas

  4. coming up

    Unit 23 · week 24

    The problem, chosen

    Problem card (final version)

    Unit 23, on one card

    You choose a problem for your project and the person who will use it in April, and commit to them. And the group reviews the room agreement, thinking of whoever will use what you make.

    Capability:Taking responsibility

  5. coming up

    Unit 24 · week 25

    The first prototype you can touch

    Interactive demo (or the touchable version of your project)

    Unit 24, on one card

    Your project gets its first version that someone outside your team can touch, play or hear without you explaining it: first you draw it by hand, then you make it and check whether it respected the drawing.

    Capability:Creating new value

  6. coming up

    Unit 25 · week 26

    Used by someone who isn't us

    Interactive demo (version 2), or version 2 of your project

    Unit 25, on one card

    Someone outside your team uses your project’s version in the room. You watch, take notes and explain nothing. Then you change it for what you saw, not for what you wanted to see.

    Capability:Taking responsibility

  7. coming up

    Unit 26 · week 27

    The question AI can't close (3)

    Short podcast

    Unit 26, on one card

    Third round, now about your project after someone from outside used it: what it can’t solve and what a person still decides. First you answer; then you ask the machine.

    Capability:Reconciling tensions and dilemmas

  8. coming up

    Unit 27 · week 28

    Something someone uses

    Interactive demo (handover), or your project’s handover

    Unit 27, on one card

    Your project’s April milestone: the version that changed because of what you saw reaches the person who uses it, with a how-to card and a what-to-do-if-it-fails card, and your team decides who maintains it and until when.

    Capability:Taking responsibility

Phase V · Showcase

Units 28–32 · heading for June
  1. coming up

    Unit 28 · week 29

    What we made this year

    Portfolio: your project’s journey

    Unit 28, on one card

    You go through your project from the three candidates of the first session to April, choose what to show in June and ask permission piece by piece. Nothing gets generated today: things get decided.

    Capability:Taking responsibility

  2. coming up

    Unit 29 · week 30

    How it was made, and where it failed

    Process infographic or video

    Unit 29, on one card

    You make an infographic or a short video about how your project was made: the journey, the instruction, what the AI did, what you did and decided, where it failed and what belongs to whom.

    Capability:Taking responsibility

  3. coming up

    Unit 30 · week 31

    The poster and the invitation

    Design

    Unit 30, on one card

    You design the face of the June showcase: a piece of the shared identity —poster, invitation, T-shirt— or the sign for your project’s station. 10th and 11th build one identity, each group in its own session.

    Capability:Creating new value

  4. coming up

    Unit 31 · week 32

    Rehearsal with a small audience

    Video (2-minute presentation)

    Unit 31, on one card

    In two minutes you rehearse what your project is, how it got here, where it failed and what belongs to whom, for a small audience that asks questions. You also practice saying “I don’t know” and what comes next.

    Capability:Taking responsibility

  5. coming up

    Unit 32 · week 33

    The showcase

    All the chosen pieces

    Unit 32, on one card

    Your project’s June milestone: you show it to people from outside the classroom, with its journey and how it was made, and you answer for it. Only what has permission goes out.

    Capability:Taking responsibility

Phase VI · Closing

Units 33–33
  1. coming up

    Unit 33 · week 34

    What didn't exist in September

    Letter to next year’s group

    Unit 33, on one card

    The close: you go through your project from end to end —from the three candidates of the first session to June—, write the last version of “My project was… / Now it’s…”, sign the agreement and leave a letter for whoever starts next year.

    Capability:All three: creating, reconciling and taking responsibility

“What the machine does not have, and will not have, is the detail only you know. … That is why the work is not learning to use it. The work is having something to say.”

The program’s closing line

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