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The dungeon with a sarcastic narrator

A floor-by-floor text game where a mocking system hands you absurd achievements as you go down a made-up dungeon.

30 min Level 2 · With criteria 11th Prompt

  • #Fantasy
  • #Video games
  • Dungeon Crawler Carl
Make it yours

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Create a text game for the browser, a floor-by-floor dungeon crawler, inspired by the humor of Dungeon Crawler Carl but with an original world and characters and no swearing. The player goes down through a made-up school building with five basements, where each floor is a school subject. Each floor has three rooms, and in each room the player chooses between two or three buttons. A system narrator comments on every decision with friendly sarcasm and hands out absurd achievements, for example “Achievement: you opened a door. Congratulations, that is what people do.” The final goal is rescue the ball that fell down the stairwell ten years ago. The player has 3 lives and an inventory of at most 4 items. No blood: monsters give up, fall asleep or leave offended. Save progress only while the tab stays open.

3 fields are missing: they will be copied with the examples. The examples are fine to start with, but your own details are what make the piece yours.

Where it is made: A tool that generates code for browser games, the one your Learning Facilitator set up for the Unit.

How to personalise it
  1. Write three absurd achievements yourself before pasting the prompt, and add them at the end: humor shows most when it is yours.
  2. Change the number of floors: three well-made floors beat ten empty ones.
  3. Ask for every inventory item to be useful on a different floor.
Did it work?
  • C1: it is clear what to do in each room without separate instructions.
  • C2: the narrator has its own recognizable voice throughout the game.
  • C3: at least one decision changes what happens next.

And at the end: did the prompt get better, or did the question?

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