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The poster for the June showcase

In June, the work gets shown to people from outside the classroom. This exercise designs the poster that invites them, and decides what it promises.

45 min Level 3 · Project 10th · 11th Exercise

  • #Art and drawing
  • #Technology
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We’re going to design the poster for a showcase where a group of 10th and 11th graders shows what they created with AI during the year: songs, a video game, comics and a tool the sports storeroom uses. Audience: families and the neighborhood. Before generating anything, give us three different poster concepts, each in three lines (idea, image, tagline). Then generate the illustration for the concept we tell you. Our hypothesis about what will make people come is: that people come if they can play and try things, not just look. No photos or faces of participants, and no school name in the image.

3 fields are missing: they will be copied with the examples. The examples are fine to start with, but your own details are what make the piece yours.

Where it is made: A text assistant (chat) for the concepts, and an image generator for the illustration, the one your Learning Facilitator set up for the Unit.

How to personalise it
  1. The room first, then the machine: 3 minutes with phones face down to write your hypothesis; only then do you paste the instruction.
  2. Before pasting anything, write by hand: “What we think will come out: ______”. When you see the result, note whether what you anticipated came out or not.
  3. Pick a concept by vote, but each vote is explained with C1 or C2.
  4. At the end: which of our concepts was better than the machine’s, and why?
Did it work?
  • C1: someone from the neighborhood understands what the showcase is and wants to come.
  • C2: the poster promises only what will actually be shown.
  • C3: we can say whether, between attempt 1 and attempt 2, the instruction got better or the question got better, and why.

And at the end: did the prompt get better, or did the question?

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