Shot simulator: the physics of the three-pointer
A simulator where you change the angle and power of a shot at the basket and watch the parabola in real time.
Fill in the spaces and watch it change
Create an interactive browser page that simulates a basketball shot seen from the side. There are two sliders: launch angle (from 20 to 70 degrees) and initial speed. When you press “Shoot”, the ball draws its parabola and the simulator says whether it goes in, hits the rim or falls short. Shot distance: the NBA three-point line, with a button to switch to the free throw. Show on screen the ball’s maximum height and its flight time. Add a challenge mode: find the angle that scores using the lowest speed. Use real gravity (9.8 m/s²) and explain the formula in a box that opens when you press “See the physics”.
3 fields are missing: they will be copied with the examples. The examples are fine to start with, but your own details are what make the piece yours.
Where it is made: An assistant that builds interactive browser pages (HTML and JavaScript), the one your Learning Facilitator set up for the Unit.
- Look up the official rim height and three-point distance in the rulebook, and check that the simulator uses them.
- Shoot on the school court with a high angle and a low angle, and compare with the simulator.
- Ask for a way to switch gravity to the Moon’s, and explain what happens.
- C1: the court measurements are the real ones, verified.
- C2: the physics gives results that look like what happens on the court.
- C3: someone who doesn’t know the formula understands what the angle does.
And at the end: did the prompt get better, or did the question?
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