Point or not?
A quiz game about tricky calls in a sport, with the official rule behind every answer.
Fill in the spaces and watch it change
Create an interactive page with 8 tricky situations from padel. Each situation is described in two sentences with a schematic drawing made of simple shapes. The answers are “Point”, “Not a point” or “Replay”. When you answer, the page shows the correct answer and the official rule that explains it, marked “CHECK IN THE RULEBOOK”. At the end, a score and a button to play again with the situations in a different order.
3 fields are missing: they will be copied with the examples. The examples are fine to start with, but your own details are what make the piece yours.
Where it is made: An assistant that builds interactive browser pages (HTML and JavaScript), the one your Learning Facilitator set up for the Unit.
- Before pasting anything, write by hand: “What we think will come out: ______”. When you see the result, note whether what you anticipated came out or not.
- Check each rule in the official rulebook. Count how many the tool got right: that number goes on the board.
- For attempt 2, write the situations the tool explained badly yourselves.
- C1: every answer matches the official rulebook.
- C2: the situations are genuinely tricky, not obvious.
- C3: we can say whether, between attempt 1 and attempt 2, the instruction got better or the question got better, and why.
And at the end: did the prompt get better, or did the question?
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