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Interactive demo

The secret message decoder

A tool that encodes and decodes messages with classic ciphers, like the ones hidden in the Gravity Falls end credits.

35 min Level 2 · With criteria 10th · 11th Prompt

  • #Mystery
  • #Animated series
  • Gravity Falls
Make it yours

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Create an interactive browser page with a an old investigator’s journal, yellowed paper and blue ink look, inspired by the coded messages in Gravity Falls. It has two text boxes: you type a message in one and it appears encoded in the other. Include these methods: Caesar (with a choosable shift), Atbash (the alphabet backwards) and A1Z26 (letters as numbers). Each method has a “How does it work?” button that explains it with a one-word example. Add a challenge: a coded message hidden on the page that, once decoded, gives a clue about something at school. Everything works offline and nothing is saved.

4 fields are missing: they will be copied with the examples. The examples are fine to start with, but your own details are what make the piece yours.

Where it is made: An assistant that builds interactive browser pages (HTML and JavaScript), the one your Learning Facilitator set up for the Unit.

How to personalise it
  1. Encode a message by hand with paper and pencil before trying the tool: that way you’ll know if the tool gets it wrong.
  2. Write the final challenge message yourself.
  3. Add a method your team invented and explain its rules to the tool.
Did it work?
  • C1: encoding and then decoding gives back the same message.
  • C2: someone in 10th grade understands each method’s explanation the first time.
  • C3: the challenge can be solved with what the page teaches.

And at the end: did the prompt get better, or did the question?

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